Iām a Character Art Lead currently living in San Francisco, CA.
I have over 15 years of production experience in both Film and Games working for companies such as Industrial Light and Magic, Electronic Arts, Skydance New Media, Netease Games, Apple, Moving Picture Company, Rhythm & Hues Studios and Rising Sun Pictures.
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EXPERIENCE
Oct 2023 - Present: Skydance New Media - Remote
Character Art Lead
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December 2022 - May 2023: NetEase Games - Remote
Senior Concept Artist
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August 2022 - December 2022: Freelance Concept Artist
Concept Artist
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Jan 2018 - May 2021: Apple - Sunnyvale, CA
Senior Artist
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March 2017 - Jan 2018 (studio closed): Visceral Games (Electronic Arts) - Redwood City, CA
AMY HENNIG UNRELEASED STAR WARS GAME
Senior Character Artist
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Sept 2013 - Feb 2017: Industrial Light and Magic - San Francisco, CA
ROGUE ONE: A STAR WARS STORY
Senior Texture Painter
Hard-surface
TEENAGE MUTANT NINJA TURTLES: OUT OF THE SHADOWS
Texture Supervisor
Creature, Hard-surface
JURASSIC WORLD
Lead Texture Painter and 3D Modeler
Creature
TOMORROWLAND
Texture Painter and 3D Modeler
Hard-surface, Character
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April 2012 - Sept 2013: Rhythm and Hues Studios - Vancouver, BC
PERCY JACKSON: SEA OF MONSTERS
Lead Texture Painter
Creature, Hard-surface
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Sept 2011 - April 2012: Moving Picture Company - Vancouver, BC
JACK THE GIANT SLAYER
3D Modeler
Environment, Character
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Jan 2010 - Sept 2011: Rising Sun Pictures - Adelaide, Australia
JOURNEY TO THE CENTER OF THE EARTH 2: MYSTERIOUS ISLAND
3D Modeler and Texture Painter
Creature, Character
GREEN LANTERN
3D Modeler, Texture Painter and Lookdev Artist
Hard-surface, Character
HARRY POTTER AND THE DEATHLY HALLOWS: PART 1
3D Modeler, Texture Painter and 3D Concept Artist
Character, Creature, Environment
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Aug 2008 - Dec 2009: Rhythm and Hues Studios - Los Angeles, CA
THE A-TEAM
Texture Painter
Hard-surface
CABIN IN THE WOODS
Texture Painter
Creature, Hard-surface
NIGHT AT THE MUSEUM: BATTLE OF THE SMITHSONIAN
Junior Texture Painter
Character, Hard-surface
TECHNICAL SKILLS
PROFICIENT: Maya, Blender, Photoshop, Substance Painter, Mari, Zbrush, Fusion 360, Mudbox, Marvelous Designer, Keyshot, Octane, Marmoset Toolbag
FAMILIAR: Frostbite, Unreal Engine, Modo, Vray, After Effects
EDUCATION
2006 - 2008: Gnomon School of Visual Effects - Hollywood, CA
High-End CG Certificate Program
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2002 - 2006: Keene State College - Keene, NH
Bachelor of Arts: Graphic Design