I’m a Character Art Lead currently living in San Francisco, CA.

I have over 15 years of production experience in both Film and Games working for companies such as Industrial Light and Magic, Electronic Arts, Skydance New Media, Netease Games, Apple, Moving Picture Company, Rhythm & Hues Studios and Rising Sun Pictures.

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EXPERIENCE

Oct 2023 - Present: Skydance New Media - Remote

  • Character Art Lead

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December 2022 - May 2023: NetEase Games - Remote

  • Senior Concept Artist

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August 2022 - December 2022: Freelance Concept Artist

  • Concept Artist

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Jan 2018 - May 2021: Apple - Sunnyvale, CA

  • Senior Artist

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March 2017 - Jan 2018 (studio closed): Visceral Games (Electronic Arts) - Redwood City, CA

AMY HENNIG UNRELEASED STAR WARS GAME

  • Senior Character Artist

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Sept 2013 - Feb 2017: Industrial Light and Magic - San Francisco, CA

ROGUE ONE: A STAR WARS STORY

  • Senior Texture Painter

  • Hard-surface

TEENAGE MUTANT NINJA TURTLES: OUT OF THE SHADOWS

  • Texture Supervisor

  • Creature, Hard-surface

JURASSIC WORLD

  • Lead Texture Painter and 3D Modeler

  • Creature

TOMORROWLAND

  • Texture Painter and 3D Modeler

  • Hard-surface, Character

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April 2012 - Sept 2013: Rhythm and Hues Studios - Vancouver, BC

PERCY JACKSON: SEA OF MONSTERS

  • Lead Texture Painter

  • Creature, Hard-surface

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Sept 2011 - April 2012: Moving Picture Company - Vancouver, BC

JACK THE GIANT SLAYER

  • 3D Modeler

  • Environment, Character

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Jan 2010 - Sept 2011: Rising Sun Pictures - Adelaide, Australia

JOURNEY TO THE CENTER OF THE EARTH 2: MYSTERIOUS ISLAND

  • 3D Modeler and Texture Painter

  • Creature, Character

GREEN LANTERN

  • 3D Modeler, Texture Painter and Lookdev Artist

  • Hard-surface, Character

HARRY POTTER AND THE DEATHLY HALLOWS: PART 1

  • 3D Modeler, Texture Painter and 3D Concept Artist

  • Character, Creature, Environment

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Aug 2008 - Dec 2009: Rhythm and Hues Studios - Los Angeles, CA

THE A-TEAM

  • Texture Painter

  • Hard-surface

CABIN IN THE WOODS

  • Texture Painter

  • Creature, Hard-surface

NIGHT AT THE MUSEUM: BATTLE OF THE SMITHSONIAN

  • Junior Texture Painter

  • Character, Hard-surface

 

TECHNICAL SKILLS

PROFICIENT: Maya, Blender, Photoshop, Substance Painter, Mari, Zbrush, Fusion 360, Mudbox, Marvelous Designer, Keyshot, Octane, Marmoset Toolbag

FAMILIAR: Frostbite, Unreal Engine, Modo, Vray, After Effects

 

EDUCATION

2006 - 2008: Gnomon School of Visual Effects - Hollywood, CA

  • High-End CG Certificate Program

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2002 - 2006: Keene State College - Keene, NH

  • Bachelor of Arts: Graphic Design